android - EveryPlay causing a major Frame Rate dip for our game, has anyone else experienced this? -


hello in app studio developing planning on using everyplay record , share videos amongst our users . ran major optimization pass removed shader giving performance headaches. when had shader game running @ 40 fps , when recorded everyplay recall frame rate remaining stable .

yet removed shader , running @ 60 fps recording everyplay dropping our frame rate 60 fps 20 , once stop everyplay recording frame rate rises again 50 -60 fps .

has else had similar experience or know how solve issue ?

right experimenting everyplay on android know still young sdk , sent message everyplay support e-mail .

especially android version still has plenty of room improvements , there's been few releases fine-tuning , optimizing issues.

most times performance differences between devices due different gpu vendors, mali/adreno working pretty already. nvidia's tegra, there's still bunch of gpu specific optimizations under development should work ok simpler games

update: of march 2015, there's new sdk 1.3 release out major graphics performance , stability improvements, against nvidia tegra's.


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